![]() "Foetor Combat" is an imposing, dangerous theme which sets the player on edge and makes them feel vaguely uneasy, perfectly accentuating battles with the Plague Eaters in the Scenery Gorn that is the Foetor.It's a constantly rising and falling theme that rapidly shifts in intensity, mimicking the flickering and slow but steady growth of a great flame. " Sprawl Battle " perfectly exemplifies the chaotic city-wide conflagration that is the Sprawl, and the Pyromaniac Fanatics who dwell there."The Winding Valley", the song which plays during the hero selection at the Crossroads and occasionally during travel, is a somber yet uplifting track which somehow both emboldens conviction and fosters cynicism at the same time.The score for " The Howling End ": it starts out as an ominous, bleak tune fitting for the Lovecraftian apocalypse the Ancestor unleashed on the world, but as the Academic monologues about hope and courage, it shifts to a dramatic rendition of the first game's main theme, capped off with a bombastic sting at the end.It also has more realistic body proportions, retroactively making characters from the first game look like Super-Deformed chibis. The change in artstyle, as well as the 3D models, improves this atmosphere even farther, making it even more artistically rich than the original. Awesome Art: Just like the first game, this entry makes amazing use of shading and muted colors to create a beautifully dark atmosphere.Visiting the Watchtower will reveal every encounter on the map. If the chosen hero already has their abilities unlocked, you will instead earn one Mastery Point.ĭepending on your luck and your coach items, you will know a few of the upcoming encounters. You must choose one of your party members here to view a vision of their past in order to unlock their abilities. These are multi-stage battles that end in a boss fight, though it is possible to retreat after just one or two victories. The Hoarder is a merchant with much the same stock as the various inn merchants. These are identical to Resistance Encounters and occur one step away from the area's next inn. You cannot see these on the map.įield Hospitals allow you to pay for healing, as well as for removing any quirks that your heroes have. If five turns elapse, the battle will simply end with no reward given. There are also road barricades that have randomly chosen enemies and must be completed within five turns.Cultist Encounters will put your party up against cultists regardless of the area.Resistance Encounters will pull their enemies from a pool of enemies depending on the environment (e.g.The type of enemy depends on the type of encounter: These encounters will force you into normal combat with a party of enemies. These are randomly-filled treasure chests with free goodies. ![]() These will usually affect your Flame level and can reward you with valuable items. These encounters will give you choices depending on what your heroes want to do. ![]() You can get great trinkets here, but you may also suffer a lot of Stress damage. The study will give you a choice, much like many of the other encounters in the game, but the outcome is usually random.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |